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Department of Computer Science, Clemson University
CpSc 481/681: 3D Game Development
Policies and Information
Brian Malloy, PhD
January 12, 2006

Office: 313 McAdams Hall Phone: 656-0808
Office Hours: Wed 3:00-4:30 e-mail:
No office hours on Mon or Fri TA: me

  1. There is no official textbook for this iteration of this course.

  2. Tentative Grading Policy ($\pm$ 10%):

    Exams 50% Date: Feb 9th, Mar 9th
    Final Exam 10% Date: Apr 27th
    Assignments 20%  
    Mid-Project Presentation 5% Mar 2nd
    Spring Break   Mar 20th-24th
    Last drop date w/out W   Jan 25th, Wed
    Last drop date   Mar 3rd, Fri
    Final Project 15% April 29th, Sat 8:00 AM - 11:00 AM

  3. Course objective: to master techniques in 3D game engine construction using the C++ programming language. Instruction in the use of C++ will be included as part of the course.

  4. Attendence: Attendence at classes is expected. Many studies have found that the single factor that contributes the most to success in a course is class attendance. Failure to attend not only hurts you, but places an extra burden on the instructor and detracts from the overall quality of the course. If you have exceeded 2 unexcused absenses before the drop date you will be dropped from the course.

  5. Policy and Syllabus: This policy & the syllabus can be found on my web page.

  6. Venue: The course meets in McAdams 114 on Tuesday and Thursday from 3:30 until 4:45. If the instructor has not arrived by 3:45, you may assume that something bad has happened and you may depart.

  7. 481/681: This course will eventually be incorporated into the regular curriculum with a normal course number.

  8. Assignments: The course assignments will be done by you, alone. You may talk about what you did and how you did it with me or with fellow students; I would like to encourage communication among you. Obviously, you may not give/mail your code to another student.

  9. Project: you may work in groups of sizes 1, 2 or 3. It is hoped that the synergy of working together will produce some interesting and unique results. Nevertheless, you may also choose to develop your project by yourself. The goal is for each of you to acquire an understanding and a working knowledge of 3D game engine construction using C++.

  10. Grades: The grading scale is: 90 or better is an A, 80 or better is a B.

  11. Behavior: Please do not engage in side conversations during class. Try to direct your comments to all of us. I believe that we're all interested in learning more about game construction.

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Brian Malloy 2006-01-12