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Title: Computer Graphics
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Abstract: CS455, Section 1 Computer Graphics Winter 2005 Course Syllabus The purpose of this course is to teach the basic principles of 2D and 3D computer graphics, particularly the mathematics and algorithms. You will also gain basic proficiency in OpenGL (for real-time 3D graphics). This proficiency will be attained through several programming projects and homework sets. The final project will be one of your own choosing and design. Begin now to think about what you would enjoy doing for your final project. While students are encouraged to help each other learn the concepts in this course, you are expected to do your own work on projects and homework. Your final score will be determined as follows. Homework 15% Projects 40% Midterm Exam 20% Final Exam 25% Total 100% Late policy for Homework and Projects: 1 Day late: -5% 2 Days late: -10% 3 Days late: -12% n>3 days late: -(6+2n)% For projects (not homework), we will also allow the early passing off of a project to counterbalance a late passing off of a different project as follows. For each project, we will keep track of the number of days it was passed off early or late. At the end of the semester, any early days will be credited to late days of other projects. For example, if Project 2 is 4 days late, Project 3 is 1 day late, and Project 5 is 3 days early, you can apply those early days to eliminate the late day for Project 3 and two late days for Project 2. Extra early days at the end of the semester are not bonus extra points. No project can be passed off after the last day of class! The date stamp of your executable can be used to establish the passoff date, as long as you meet with the TA at the next available TA office hour. Latest revision of this page: 10 February 2005
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