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Please use this identifier to cite or link to this item: http://hdl.handle.net/10117/74

Title: Building An Interactive, 3D Virtual World
Authors: Congdon, Clare
Skrien, Dale
Mazza, Raymond
Keywords: Computing Methodologies sub_subject: Computer Graphics,Computing Methodologies sub_subject: Simulation and Modeling,2001 CCSCNE Student Research Poster Contest, 2nd place Undergraduate, graphics, computer graphics, simulation, computer game, 3d, three-dimensional, virtual world
Issue Date: 25-Apr-2001
Publisher: Colby College CS Dept., and Advisor Randolph Jones
Abstract: Consumer-level computer hardware is quickly growing in its capability to handle high quality three-dimensional graphics in real time. Three-dimensional graphics programming is also quickly becoming the standard for data visualization and entertainment media. This project serves to explore different techniques and approaches for programming in three dimensions, and manifests them in a virtual world that can be rendered and navigated in real time.
URI: http://www.citidel.org/handle/10117/74
Other Identifiers: 140
Appears in Collections:Computer Science Teaching Center

Files in This Item:

File Description SizeFormat
MazzaPosterFinal.ppt4934KbMicrosoft PowerpointView/Open
abstract.txt0KbTextView/Open
mazza.doc59KbMicrosoft WordView/Open
metadata.txt1KbTextView/Open
MazzaPosterFinal.ppt.description0KbUnknownView/Open
dublin_core.xml2KbXMLView/Open
mazza.doc.description0KbUnknownView/Open

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